In a game like Overwatch, things are constantly changing and being added and taken away from the game. The developers are always looking for ways to improve the game this brings us to the latest update brought by the developers, the Workshop? Nope not that one, this one:
Starting with Season 16 of Competitive Play, Grandmaster players (players with SR >4000) will no longer be able to queue for competitive matches in a party size larger than two. In an effort to have higher quality and more fun matches for everyone, Overwatch actively tries to place parties of similar sizes together to create fair matches. For the vast majority of players this feature of the matchmaking system works reasonably well. For our Grandmaster players, making fair matches is always more difficult simply because there are fewer players of their skill level to place together. It’s even harder if we allow Grandmasters to queue with larger groups. We believe this change will help create better quality matches for all Grandmaster players.
Thank you and please continue to share your feedback about Competitive Play!”
This basically means that if you are grandmaster and above you can only duo stack or solo queue. Why has this been done? Down to the rebellion of four or six stacks, they are considered pretty toxic and have been for a while. Why is this? Because the match maker cannot usually find a fair game to put these four to six stacks against who are all gm’s so they go in very uneven matches. There aren’t really six stacks of grandmasters playing 24/7 so when they do play, they go against solo queue player, which is a huge advantage to the six stacks.
The developers feel this will balance the game more and making if feel much fairer when playing at the highest skill rating you can reach, however for others it doesn’t necessarily affect them and they feel like this isn’t going to make any vast improvements to the game. We will have to wait until season 16 is out and we can see the changes in action!
Dart Frog Gaming – Join The Rebellion
Written By Jessica Clarke – Associate Writer at Dart Frog Gaming